I really liked the farming game and this is a really cool program because it’s what kids my age will face when we are adults.
How will we sustainably feed over 9 billion people by the year 2050?
Journey 2050 takes students on a virtual simulation that explores world food sustainability. Using an inquiry based approach the program encourages students to make decisions and adjust them as they see their impact on society, the environment and the economy at a local and global scale. The students experience the lives of three farm families in Kenya, India, and Canada.
As the student interacts with each family they learn the role of best management practices in feeding the world, reducing environmental impacts and in improving social performance through greater access to education, medical care and community infrastructure. Our Journey to feeding the world has started. Join us.
Deaths this year:
Amount Lost: (ha) *since Jan 1999
Journey 2050 is that multimedia experience needed to really 'hook' today's learners. Students are very driven by competition and media gaming experience and Journey 2050 really drove home the sustainability point for urban and rural students. A very astute observation regarding the barrel balance from a student was, "Social (people) is the key factor to balance because our choices drive the market and affect the environmental balance."
Sue Meggers, Grade 8 Teacher, Iowa, USA