Sue Meggers, Grade 8 Teacher, Iowa, USA

Journey 2050 is that multimedia experience needed to really ‘hook’ today’s learners. Students are very driven by competition and media gaming experience and Journey 2050 really drove home the sustainability point for urban and rural students. A very astute observation regarding the barrel balance from a student was, “Social (people) is the key factor to balance because our choices drive the market and affect the environmental balance.”